Stellar Affinity Gacha & Summon Guide
Spend launch tickets on purpose — newbie recruit, login pulls, and story free upgrades first.
Stellar Affinity is a gacha RPG on EROLABS. Launch marketing for the 29 July 2026 release emphasized newbie-exclusive recruit rate-up, cumulative login free pulls (reported up to about 200 across the campaign), seven-day carnival ticket pressure, and main-story free growth that can push a designated core crewmate toward six-star. This page turns that marketing into a spend order so the affection-powered ship loop from how to play is not starved while you chase art.
Pair every multi-pull decision with the tier list, reroll, and currencies pages. Tickets feel infinite during launch week and still evaporate.
Summon lanes at launch
| Lane | Who it is for | Rule of thumb |
|---|---|---|
| Newbie recruit / targeted rate-up | Brand-new captains | Pick one dream carry, finish or knowingly abandon the lane |
| Standard / event banners | Accounts with a clear core | Pull only after roles are filled |
| Login pull campaign (~200) | Daily logins | Claim daily; bank until a target exists |
| Carnival ticket rewards | Week-one mission clearers | Do not auto-spend the moment a box completes |
| Story free upgrades | Dock progressers | Feed mats into one designated core girl |
Newbie recruit discipline
Launch notes describe an early recruit path where you choose a preferred crewmate and enjoy raised odds toward that target. Practical advice:
- Decide using tier list roles and best teams templates, not only illustration.
- If the first batches miss badly, consult reroll before carnival tickets arrive on a hopeless roster.
- Do not rotate the target every day — rate-up value dies when you chase three girls at once.
- Once the carry lands, stop that lane and pivot to supports that survive bullet-hell walls (combat & idle).
- Bind the account in download & PC before you call any pull a keeper.
Login pull campaign (≈200 pulls)
Treat the free-pull campaign as a calendar, not a jackpot button:
- Log in every day of the window; cumulative progress is the point.
- Bank pulls until your newbie target or first limited banner is chosen.
- Track claims beside beginner week tasks so carnival and login do not collide into panic spends.
- Remember login pulls are not codes — codes are separate redeem strings logged in the codes tracker.
Spending the entire stash on day one is how captains enter day four with no answer for a new event banner.
Story-powered free six-star growth
Official launch text promises that advancing the main pilgrimage / planetary docks grants cultivation resources that can raise a designated core member toward six-star. That means:
- Story progress is a gacha substitute for your first core investment.
- Skipping docks to spam banners is often worse value than clearing nodes in planet walkthrough.
- Feed story mats only into the girl who anchors your team builds.
- Bond that same girl on Hime Bonds and Cumpanions so artifacts scale with rarity.
A six-star shell with empty energy conversion still fails dense stages. Pulls and story mats must meet the artifact loop in artifacts & energy.
Premium currency: star diamonds and CBT return
Elite CBT players who spent during the wipe beta may receive 200% star-diamond value return in mail when logging the same account after launch. That return is not a public gift code — details sit on launch rewards. F2P and light spenders should still follow gem rules on currencies:
- Bind account first.
- Finish tutorial systems so you know what you are buying power for.
- Pull toward a written target only.
- Keep a reserve for sudden current events banners.
- Never spend diamonds to “finish” a banner after the account goal is already met.
Soft currency such as star fragments (launch mail often includes a 5000 class pack) should fuel upgrades and bond gifts for the core, not impulse shop cosmetics during week one.
Soft pity mindset without inventing rates
Client rates and hard pity numbers can change by region or patch. Until you screenshot the official rate table in your build:
- Assume featured odds are finite — plan multi-pull batches, not single desperation taps.
- Stop when the account goal is met; “one more ten-pull” is how launch economy dies.
- Separate failed experiment accounts from the keeper before redeeming valuable codes.
- Re-read progression after each big pull so new girls do not automatically steal mats from the carry.
Suggested spend order (first two weeks)
- Finish or exit newbie recruit with one locked target.
- Push story far enough that free six-star cultivation is online.
- Spend a measured slice of login pulls to finish the carry or a missing sustain support.
- Hold the rest for the first limited banner you actually care about.
- Only then consider paid diamond packs, and only if the CBT return or a clear value pack exists on your account.
Related reading
- Beginner week
- Reroll
- Characters hub
- Active codes
- Review monetization notes
- Guides hub
Summon with a shopping list. Stellar Affinity’s launch is generous enough that waste, not scarcity, is the real early-game boss.
Frequently Asked Questions
Quick answers to the most common questions.
Should I pull other banners before finishing newbie recruit?
Finish or knowingly abandon the newbie lane first so tickets are not split across competing rate-ups.
Are login pulls the same as gift codes?
No. Login campaigns are account progress; codes are separate strings — see [how to redeem](/codes/how-to-redeem/).
Can story progress really replace early gacha?
It can fund a designated core six-star path and save tickets, but it will not replace every limited support you may want later.
Where do I check live banners after launch week?
Use [current events](/events/current/) plus the in-client banner UI, and keep a diamond reserve for surprises.