Stellar Affinity Progression Priority
A ruthless upgrade order for faster planetary clears after launch.
Progression priority is the anti-waste page. Stellar Affinity on EROLABS throws cosmetics, gifts, tickets, and upgrade mats at you at once — especially after the 29 July 2026 launch package. Spend in this order unless a limited event shop sells a unique carry piece with a hard timer.
Default priority ladder
- Account / story unlocks that open systems (how to play)
- Bind account + claim mail (launch rewards, download & PC)
- Main carry level and skills
- Carry divine artifacts
- Carry + support Hime Bonds / Cumpanions
- Secondary combat unit for team builds
- Quality-of-life shop buys (currencies)
- Collection / vanity
Launch economy inside the ladder
| Resource | Ladder step | Notes |
|---|---|---|
| ~5000 star fragments (碎星) | Steps 3–4 | Mail gift after CBT goal — not a Redeem code |
| CBT 200% 星鑽 return | Steps 3 or banner reserve | Same account only; treat as premium |
| Login pulls (~200) | After newbie target locked | gacha & summon |
| Carnival mats | Steps 3–5 | Follow beginner week |
| Story free-core → 6★ | Step 3 carry only | Do not split across three girls |
| Gift codes | Inject at 3–5 | active codes |
Weekly attention budget
| Time block | Focus |
|---|---|
| Daily login | Mail, codes, bond gifts |
| Core session | Planet nodes + carry upgrades (combat & idle) |
| Event window | Current events missions + shops |
| Flex time | Roster experiments only if the carry is comfortable |
Stop-upgrade signals
- Next upgrade costs more than two days of income
- Unit is not on best teams
- A new banner target is days away (events)
- You still have unclaimed carnival / login rows
Related
Follow the ladder and Stellar Affinity feels generous. Ignore it and even launch mail cannot save a scattered account.
Two-week horizon planning
Week one after install: climb the ladder through step 5 while finishing carnival / login habits (beginner week. Week two: reopen current events and decide whether leftover diamonds fund a support or a reserve. Do not empty reserves because a shiny trailer dropped.
If you received CBT 200% returns, split mentally: half for the current carry plan, half reserved for the first true limited that matches your tier list. F2P captains without returns still win by refusing off-plan shops.
Material triage table
| If you are blocked by… | Spend on… | Avoid… |
|---|---|---|
| HP/damage checks | Carry levels + burst artifacts | New random pulls |
| Energy drought | Bond gifts on mains | Spreading gifts thin |
| Slow farms | AoE flex + stamina | Vanity costumes |
| Missing role | One targeted banner | Full roster catching-up |
| Confusion | Re-read how to play | More menus without a goal |
Saying no to parallel projects
Parallel projects are the enemy: a second carry “just in case,” a collection girl “only to level 40,” a cosmetic craft “because fragments feel free.” Fragments feel free on day two; they feel scarce on day twelve. Write a kill list of upgrades you will not touch until Dock X is clear. Put the kill list above your shop bookmarks.
If a friend flexes three built girls, ask how many docks they actually cleared. Vertical accounts look quieter in screenshots and louder in progress. Use planet walkthrough checkpoints as the only vanity metric that matters during beginner week.
Recovery path after a bad spend
Already dumped tickets off-plan? Stop. Do not “fix it” with more pulls. Return to ladder step 3, claim mail leftovers, and ride story free-core mats for a week. Reopen current events only for shop mats. Most accounts recover faster through boredom discipline than through revenge banners.
Frequently Asked Questions
Quick answers to the most common questions.
Should I level supports early?
Only enough to survive; carry first.
Are skill books scarce?
Assume yes — dump into mains, including story free-core books.
Do I buy monthly passes?
Value depends on region pricing; never before a keeper account exists ([reroll](/guides/reroll/)).
Where do codes fit?
Inject rewards at steps 3–5, not into random pulls — [how to redeem](/codes/how-to-redeem/).
Fragments vs diamonds — which first?
Spend fragment-style fuel on the carry; reserve diamonds per [currencies](/items/currencies/) rules.