Characters

Stellar Affinity Summon Priority Guide

Pull the carry first, support second, and know when launch generosity ends.

Last updated:

Stellar Affinity Summon Priority Guide

Summon priority in Stellar Affinity is not the same as a tier list screenshot. The tier list tells you who is strong; this page tells you when to spend which ticket lane on which role so launch mail, login pulls, and story free six-star growth do not fight each other. After the 29 July 2026 EROLABS release, captains receive newbie targeted recruit, a cumulative login campaign (~200 pulls), seven-day carnival tickets, and a story path that can raise a designated core toward 6★. Without a written order, every banner looks mandatory. Watch the embedded JP CBT gacha footage for menu flow, then verify rates on your live client — CBT UI can differ from launch builds.

Priority stack (default launch account)

  1. One carry — the girl who clears docks, receives story free six-star mats, and anchors best teams.
  2. One sustain or utility support — reduces bullet-hell retries and keeps idle routes stable (combat & idle).
  3. Bond catalysts on the same names — gifts and scenes for carry + support, not the whole roster (Hime Bonds, Cumpanions.
  4. Flex counters — only when planet walkthrough or current events prove a role gap.
  5. Collection / luxury pulls — after carnival pressure drops and artifacts convert cleanly. If step 1 is missing, pause steps 4–5 no matter how pretty the banner art is.

Light Festival limited banner — Isuna (伊絲娜)

The Light Festival (沐光节) limited recruit for Isuna ran 29 July – 12 August 2026 maintenance and is now closed. She was never a substitute for finishing newbie targeted recruit or story free 6★ mats on your written carry.

  • If you pulled her — assign Core / Flex / Bond-only / Bench using the Isuna seat rules; raise only Core/Flex.
  • If you skipped her — valid. Protect the gem floor for the next limited that answers a role gap.
  • Star Dream Divination sticks were event currency — do not confuse leftovers with login pulls; see the Light Festival archive. Full autopsy: Isuna. Weekly board: current events.

How launch lanes interact

LanePriority ruleCommon mistake
Newbie targeted recruitFinish or knowingly abandon one target before splittingRotating dream girl daily
Login pull (~200)Bank until carry decision is inkedDay-one banner binge
Story free 6★Feed the same carry as newbie recruitSpreading story mats across three girls
Carnival ticketsSpend toward written role gapsAuto-pull the moment a box completes
Star diamonds / CBT 200% returnReserve for limited banners that complete teamsCelebrating mail by emptying wallet
Pair lane rules with gacha & summon and the F2P plan so premium currency follows the same stack.

Carry first: what carry means here

A carry is not merely highest DPS on paper. She must:

  • Clear mid-planet nodes you actually farm this week.
  • Survive the boss checks that gate the next dock.
  • Accept artifact modules from artifacts & energy without needing a full re-roll of bonds.
  • Match the story free six-star designate you already committed in progression. Use roster archetypes — burst striker, sustained artillery, shield anchor — instead of chasing undocumented names from fan art.

Support second: when the carry can wait

Pull or raise support when:

  • You die to patterns despite adequate levels — sustain or shield roles matter in bullet-hell walls.
  • Idle harvest is online but active clears still time out — cooldown or AoE comfort modules help.
  • Carnival missions demand bond actions — a support you actually gift beats a luxury DPS you ignore. Do not pull a second carry for variety before the first carry’s divine artifacts slots are functional.

Bond catalysts are summon-adjacent investments

Hime Bonds and Cumpanions are not gacha pulls, but they compete for the same weekly attention budget. A girl you will never gift should not receive tickets or limit-break mats. Conversely, a mid-tier favorite you fully bond can outperform a neglected SSR because energy conversion feeds artifacts.

Soft pity mindset (CBT-reported, verify live)

Japanese CBT footage from community captains displayed a rate table where SSR sat around 0.7% with the remainder at 99.3% other outcomes in that capture. Label that CBT-reported — patches, regions, and banner types can change numbers. Until you screenshot the official table in your client:

  • Plan multi-pull batches with a stop condition, not infinite one more.
  • Write the target on summon planner before opening the banner UI.
  • Separate reroll experiments from keepers before spending valuable codes (reroll).
  • Stop when the account goal is met — extra duplicates rarely fix artifact gaps.

When to stop pulling entirely

Set any of these as hard stops:

  • Carry + usable support online with conversion unlocked.
  • Newbie lane finished or consciously abandoned on a keeper reroll.
  • Login pull stash earmarked for a named limited banner window.
  • Story free six-star path feeding the same carry without duplicate investment.
  • Gem floor hit on currencies — e.g., reserve for sudden current events rate-up.

Reroll vs commit decision tree

  • Reroll while tutorial tickets are cheap and bonds are shallow — see reroll.
  • Commit once Cumpanion stage-ups, carnival day 3+ claims, or CBT diamond mail attach to the account.
  • Never reroll after redeeming limited active codes on a keeper.

Worked example — week-one F2P

Day 1: Lock burst carry archetype from tier list. Finish newbie recruit or reroll once. Day 2–3: Bank login pulls; push one dock; start bonds on carry only. Day 4: Pull support if wall persists after artifacts check. Day 5–7: Spend carnival tickets only toward missing role; hold remaining login stash for first limited banner you care about. Story mats and gifts follow the same two names all week.

Worked example — CBT return spender

Mail shows 200% diamond return. Screenshot it. Execute the F2P stack first — carry, support, artifacts — then allocate written diamond budget toward one limited support that completes team builds. Do not skip support because diamonds feel infinite; artifact and bond gaps still gate docks.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Should I pull on the standard banner during newbie recruit?

Finish or abandon the newbie lane first — splitting tickets early is the most common launch mistake.

How do login pulls (~200) fit summon priority?

Bank them until your carry target is written; spend in batches toward role gaps, not day-one curiosity.

Does story free 6★ replace pulling a carry?

It replaces **some** investment on your designated core, not every support or limited banner you may want later.

Is the ~0.7% SSR rate official?

It was CBT-reported in JP footage — verify the live in-client rate table on your account before planning hard.

When should I stop pulling?

When carry + support are functional, newbie lane is resolved, and your gem floor on [currencies](/items/currencies/) is intact.

Where do I track my personal summon plan?

Use the [summon planner](/tools/summon-planner/) checklist beside this page.