Stellar Affinity Events
Launch mail, timed missions, banners, and what to clear before timers die.
Events are how Stellar Affinity injects urgency after the 29 July 2026 EROLABS launch. Limited banners, login streaks, carnival boards, and livestream drops all compete for the same evening. This hub routes you to the right checklist instead of doom-scrolling three Discord pins.
Stellar Affinity mixes idle ship harvesting with bullet-hell style stage pressure, then wraps both in Hime Bonds / Cumpanions fantasy. Timed events usually tax all three: clear a node, gift a girl, claim a UI reward. Miss one lane and the board looks “stuck” even though you played for an hour.
Pages in this hub
| Page | Order focus | Open when… |
|---|---|---|
| Launch rewards | Day-one mail & carnival package | You just installed or returned in week one |
| Current events | This week’s live checklist | You log in for dailies |
| Patch notes | System / balance shifts | The client forced an update |
Launch package vs ongoing events
Launch coverage highlighted a server gift of roughly 5000 star fragments (碎星) after the CBT clear goal, 200% star-diamond (星鑽) mail returns for elite CBT spenders on the same account, a cumulative login pull campaign (~200), a seven-day carnival, newbie targeted recruit, and story free-core growth toward 6★. Most of that is not a redeem code — see launch rewards and keep active codes for true alphanumeric strings.
After the carnival window, treat current events as your Monday checklist and beginner week as the habit template you already practiced.
Weekly priority template
- Time-limited shop items that upgrade your carry (progression).
- Missions that grant tickets — bank them until gacha & summon has a target.
- Bond bonus windows for Hime Bonds / Cumpanions.
- Stage mutations that teach combat & idle patterns.
- Optional cosmetics last.
Related systems
- Characters when a banner demands a roster decision.
- Items when event shops sell unique modules or mats.
- Codes on livestream nights.
- Tools for checklists that survive busy weeks.
If you only log in for dailies, still open this hub twice a week. Missing a shop rotation hurts more than missing a random off-banner pull.
Frequently Asked Questions
Quick answers to the most common questions.
Where are exact end timers?
In-game timers win over any wiki clock. Use this hub for priority, not absolute seconds.
Do events require spending?
Many launch and weekly boards are clearable F2P if you follow [progression](/builds/progression/) and [beginner week](/guides/beginner-week/).
Are codes part of events?
Often on livestream weeks — cross-check [active codes](/codes/active/), but do not confuse them with [launch rewards](/events/launch-rewards/) mail.
What changed last patch?
Start at [patch notes](/events/patch-notes/), then re-test your [team builds](/builds/team-builds/).
I missed day-one carnival — now what?
Claim remaining mail, pivot to [current events](/events/current/), and rebuild habits with [combat & idle](/guides/combat-idle/).