Stellar Affinity Bond Checklist
Track daily affection tasks for your core girls.
The bond checklist keeps Hime Bonds and Cumpanions from slipping on busy days. List your core crew, tick talk/gift/mission actions, and reset tomorrow. In Stellar Affinity, affection is not only plot — it feeds the energy conversion that powers divine artifacts inside the idle + bullet-hell loop (combat & idle).
After the 29 July 2026 launch, seven-day carnival boards usually force bond actions. Captains who gift thirty girls lightly fail missions; captains who tick a small core clear carnival and grow power together. Align names with best teams and progression.
Recommended core size
Keep 3–6 names on the daily list. Favorites can sit in a second “weekend” list. Story free-core → 6★ mats and newbie recruit targets from gacha & summon should match the same shortlist.
Daily order
- Talk / interaction buttons on mains
- Gifts from currencies surplus (including carnival gift items)
- Event bond missions (current events, residual carnival from launch rewards)
- Check energy payoff via artifacts & energy
- Optional: sync with beginner week day goals
What not to track here
- Redeem codes — use the codes tracker and active codes
- Mail fragment / diamond claims — launch rewards
- Random banner wishes without a tier list plan
Related
Affection is a system. Checklists make systems visible — especially when login pull campaigns (~200) tempt you to collect faster than you can gift.
Pairing bonds with combat blocks
Best results come from a sandwich: tick interactions → run a combat & idle block → tick gifts if carnival demands them → re-check energy/artifact feel. Affection without combat is sightseeing; combat without affection is why modules feel weak.
If a girl falls off best teams, demote her on the checklist the same day. Do not keep ticking a Bench unit out of habit while your carry starves. Habit without priority is how launch weeks evaporate.
Bonus windows
During event bond bonuses listed under current events, temporarily allow one extra Flex name — not five. Write an end date next to that exception. When the bonus ends, collapse back to the core list so progression materials stay concentrated.
Making carnival missions less chaotic
When a carnival row says “gift three times,” tick three gifts on Core names only and claim. When it says “interact with any companion,” still prefer Core. Translate vague missions into checklist actions before you open the gift bag. This is how launch rewards weeks stay efficient without turning into a dating-sim backlog.
If you miss a day, do not double-gift ten girls tomorrow. Double-gift the carry, then resume the normal list. Momentum beats guilt.
Syncing with team seats
When team builds changes a seat, rename the checklist the same day. Old names lingering on the tool are how Bench units keep stealing gifts. After a rename, run one combat & idle session to confirm the new Core still clears your farm route. If she does not, fix builds before you fix affection.
Also mirror story free-core targets from gacha & summon onto the checklist header so six-star mats and daily gifts point at the same girl for the entire beginner week window. If energy still feels low after a perfect tick day, verify you gifted the girl wearing your best modules, not a favorite Bench portrait. Power follows the equipped carry. Re-open artifacts & energy when ticks are green but docks still stall.
Keep the list short enough to finish before your first idle harvest starts.
Frequently Asked Questions
Quick answers to the most common questions.
Does this change the game?
No — it only tracks your real-world routine.
Reset button?
Use clear/reset in the tool UI when a new day starts.
How many girls max?
As many as you want; efficiency drops past your core of roughly 3–6.
Why bonds over pulls today?
Because energy conversion may be the cheaper power spike than another off-banner ten-pull.
Do carnival bond missions count?
Yes — tick them here and claim boards described under [launch rewards](/events/launch-rewards/) / [beginner week](/guides/beginner-week/).