Guides

Stellar Affinity Guides

Deep tutorials for systems, progression, and planetary adventures.

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Stellar Affinity Guides Hub

Stellar Affinity (also listed as 성간의 유대 / 星慾姬絆) launched on EROLABS on 29 July 2026 as an adult anime idle bullet-hell RPG. You captain an ancient ship that, in official framing, seems powered by generating electricity with love. Affection toward the girls aboard becomes ship energy; energy becomes divine artifacts; artifacts swing planetary dock fights. This hub is the map of every systems tutorial on the wiki so you never open five menus without knowing which one actually raises power.

Use English pages first, then jump to characters, builds, items, and events once the loop clicks. Redeem active codes only after you know which currency is tickets versus upgrade fuel. Bind the account early via account & bind so mail, carnival, and login pulls stay on one identity.

Pick a guide by friction point

If you are stuck on…Open this guide
What the game even isHow to play
Day-one calendar and carnivalBeginner week
Post–launch-week daily checklistDaily Routine
EROLABS bind, transfer, package idAccount & Bind
Client install, updates, emulatorDownload & PC setup
Bullet-hell stages vs offline harvestCombat & idle
Tickets, newbie recruit, login pullsGacha & summon
Spiritual affection trackHime Bonds
Physical companion / dating stagesCumpanions
Dock routes and story wallsPlanet walkthrough
Energy conversion into modulesArtifacts & energy
Tutorial luck and account resetsReroll
Post-festival / August midgame focusMidgame priorities
Offline crates and soft-capsOffline farming
Dock walls and boss checksHard stages
Thumbs, dodge, PC keysControls
Who gets presents and datesGifts & dating
Story-gated free 6★ designateStory six-star
Hot springs, farms, onboard roomsShip life
Talent research and EPTalent & EP
Steam wishlist / native WindowsSteam PC

Launch economy you should respect

Official and partner launch messaging highlighted several free-progression levers that every guide on this hub assumes:

  • Newbie recruit rate-up — early summon lane where you lock a preferred crewmate instead of spreading tickets.
  • Cumulative login free pulls — reported as up to about 200 pulls across the campaign window, not a single mail dump.
  • Seven-day carnival — mission board mixing clears, upgrades, and bond actions.
  • 5000 star fragments class mail packs — soft progression fuel; confirm the exact item name in-client.
  • Elite CBT 200% star-diamond return — only for accounts that spent during the wipe beta and log the same identity after launch.
  • Story free six-star core path — main-dock progress can cultivate a designated girl toward six-star without buying her out of every banner.

Those levers interact. Carnival wants bond ticks while login pulls want a written summon target. Story free growth wants you on docks instead of AFK in the banner UI. Read beginner week before you empty the ticket wallet on day one. When that carnival window thins out in early August, switch the operating system to daily routine and keep spend order honest with the F2P plan.

  1. Download & PC setup if the client is not installed or stuck updating.
  2. Account & Bind before heavy summons, purchases, or emulator rebuilds.
  3. How to play for the affection → energy → artifact → dock loop.
  4. Reroll only while tutorial tickets are still cheap to redo; stop once bonds and purchases exist.
  5. Gacha & summon to choose a newbie recruit target against the tier list.
  6. Hime Bonds and Cumpanions so spiritual and physical tracks both feed the ship.
  7. Combat & idle to schedule active bullet-hell clears versus offline mat harvest.
  8. Artifacts & energy when stages stop falling to raw levels.
  9. Planet walkthrough for dock checklists and wall diagnostics.
  10. Keep beginner week open as a daily dashboard through day seven, then graduate to daily routine.

How systems share one resource budget

Stellar Affinity is not a pure idle clicker and not a pure visual novel. Combat, gacha, and romance systems share attention and mats:

  • Bond gifts and carnival intimacy tasks compete with artifact upgrade mats.
  • Idle harvest fills inventories that progression priority must spend on a focused core, not twelve girls.
  • Banner tickets look infinite during the ~200 login pull window and still evaporate if you chase three rate-ups.
  • Planet docks gate story free six-star cultivation; skipping them to spam summons often slows the account.
  • Residual login and event-shop currency after launch week still needs a written sink — see current events and F2P plan.

When a page on this hub links to best teams or team builds, treat that as the next concrete decision after the tutorial concept lands.

After launch week: which page owns the calendar?

Video-backed tutorials

Where a real YouTube capture exists, child pages embed one mid-article facade (thumbnail first, play on click). Launch gameplay footage supports pages such as how to play, download & PC, and bond-focused captures on Hime Bonds. We never invent video IDs and never stack multiple embeds on one article.

Tools and adjacent hubs

How to use this hub without thrashing

Open one guide fully, finish its checklist, then follow a single outbound link. Captains who skim five hubs usually mis-spend carnival tickets and leave the story free six-star path half-done. Stellar Affinity rewards people who understand why the ship needs affection before they max every slider on every girl.

Return here when a patch adds docks or banners — child guides will update first, and this index stays the routing table.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which guide should I open first after install?

Bind via [account & bind](/guides/account-erolabs/), read [how to play](/guides/how-to-play/), then keep [beginner week](/guides/beginner-week/) open as your day-one through day-seven dashboard.

What replaces beginner week after carnival ends?

Graduate to [daily routine](/guides/daily-routine/) for the steady loop, and keep [current events](/events/current/) open for residual shops and login leftovers.

Are these guides spoiler-heavy?

Systems pages stay light on plot. The [planet walkthrough](/guides/planet-walkthrough/) focuses on dock checklists and wall fixes without dumping every scene.

Where do spending and summons get covered?

Use [gacha & summon](/guides/gacha-summon/), [reroll](/guides/reroll/), [tier list](/characters/tier-list/), [currencies](/items/currencies/), and the [F2P plan](/builds/f2p-plan/) together.

Where are interactive helpers?

Checklists and trackers live under [tools](/tools/), especially the [bond checklist](/tools/bond-checklist/) and [codes tracker](/tools/codes-tracker/).