Stellar Affinity Guides
Deep tutorials for systems, progression, and planetary adventures.
Stellar Affinity (also listed as 성간의 유대 / 星慾姬絆) launched on EROLABS on 29 July 2026 as an adult anime idle bullet-hell RPG. You captain an ancient ship that, in official framing, seems powered by generating electricity with love. Affection toward the girls aboard becomes ship energy; energy becomes divine artifacts; artifacts swing planetary dock fights. This hub is the map of every systems tutorial on the wiki so you never open five menus without knowing which one actually raises power.
Use English pages first, then jump to characters, builds, items, and events once the loop clicks. Redeem active codes only after you know which currency is tickets versus upgrade fuel. Bind the account early via account & bind so mail, carnival, and login pulls stay on one identity.
Pick a guide by friction point
| If you are stuck on… | Open this guide |
|---|---|
| What the game even is | How to play |
| Day-one calendar and carnival | Beginner week |
| Post–launch-week daily checklist | Daily Routine |
| EROLABS bind, transfer, package id | Account & Bind |
| Client install, updates, emulator | Download & PC setup |
| Bullet-hell stages vs offline harvest | Combat & idle |
| Tickets, newbie recruit, login pulls | Gacha & summon |
| Spiritual affection track | Hime Bonds |
| Physical companion / dating stages | Cumpanions |
| Dock routes and story walls | Planet walkthrough |
| Energy conversion into modules | Artifacts & energy |
| Tutorial luck and account resets | Reroll |
| Post-festival / August midgame focus | Midgame priorities |
| Offline crates and soft-caps | Offline farming |
| Dock walls and boss checks | Hard stages |
| Thumbs, dodge, PC keys | Controls |
| Who gets presents and dates | Gifts & dating |
| Story-gated free 6★ designate | Story six-star |
| Hot springs, farms, onboard rooms | Ship life |
| Talent research and EP | Talent & EP |
| Steam wishlist / native Windows | Steam PC |
Launch economy you should respect
Official and partner launch messaging highlighted several free-progression levers that every guide on this hub assumes:
- Newbie recruit rate-up — early summon lane where you lock a preferred crewmate instead of spreading tickets.
- Cumulative login free pulls — reported as up to about 200 pulls across the campaign window, not a single mail dump.
- Seven-day carnival — mission board mixing clears, upgrades, and bond actions.
- 5000 star fragments class mail packs — soft progression fuel; confirm the exact item name in-client.
- Elite CBT 200% star-diamond return — only for accounts that spent during the wipe beta and log the same identity after launch.
- Story free six-star core path — main-dock progress can cultivate a designated girl toward six-star without buying her out of every banner.
Those levers interact. Carnival wants bond ticks while login pulls want a written summon target. Story free growth wants you on docks instead of AFK in the banner UI. Read beginner week before you empty the ticket wallet on day one. When that carnival window thins out in early August, switch the operating system to daily routine and keep spend order honest with the F2P plan.
Recommended reading order for new captains
- Download & PC setup if the client is not installed or stuck updating.
- Account & Bind before heavy summons, purchases, or emulator rebuilds.
- How to play for the affection → energy → artifact → dock loop.
- Reroll only while tutorial tickets are still cheap to redo; stop once bonds and purchases exist.
- Gacha & summon to choose a newbie recruit target against the tier list.
- Hime Bonds and Cumpanions so spiritual and physical tracks both feed the ship.
- Combat & idle to schedule active bullet-hell clears versus offline mat harvest.
- Artifacts & energy when stages stop falling to raw levels.
- Planet walkthrough for dock checklists and wall diagnostics.
- Keep beginner week open as a daily dashboard through day seven, then graduate to daily routine.
How systems share one resource budget
Stellar Affinity is not a pure idle clicker and not a pure visual novel. Combat, gacha, and romance systems share attention and mats:
- Bond gifts and carnival intimacy tasks compete with artifact upgrade mats.
- Idle harvest fills inventories that progression priority must spend on a focused core, not twelve girls.
- Banner tickets look infinite during the ~200 login pull window and still evaporate if you chase three rate-ups.
- Planet docks gate story free six-star cultivation; skipping them to spam summons often slows the account.
- Residual login and event-shop currency after launch week still needs a written sink — see current events and F2P plan.
When a page on this hub links to best teams or team builds, treat that as the next concrete decision after the tutorial concept lands.
After launch week: which page owns the calendar?
- Days 1–7 carnival and login spike → beginner week plus launch rewards.
- Steady mid-week loops once the carnival board empties → daily routine.
- Timed shops, residual missions, banner overlap → current events.
- After Light Festival maintenance (12 Aug 2026, now closed) → midgame priorities, offline farming, hard stages.
- Client version, bind, or “progress vanished” panic → account & bind and download & PC before you reroll.
Video-backed tutorials
Where a real YouTube capture exists, child pages embed one mid-article facade (thumbnail first, play on click). Launch gameplay footage supports pages such as how to play, download & PC, and bond-focused captures on Hime Bonds. We never invent video IDs and never stack multiple embeds on one article.
Tools and adjacent hubs
- Bond checklist for Talk / Gift / Mission ticks
- Codes tracker so launch strings do not get lost
- Summon planner for ticket lanes, gem floors, and stop conditions
- Glossary when mail vs Redeem vs login UI labels blur
- Summon priority before you empty newbie or login stashes
- Events and launch rewards for timed mail
- Builds and F2P plan when upgrade order is the blocker
- Review if you are still deciding whether the adult idle bullet-hell mix fits you
- Codes for free starters once currency roles are clear
How to use this hub without thrashing
Open one guide fully, finish its checklist, then follow a single outbound link. Captains who skim five hubs usually mis-spend carnival tickets and leave the story free six-star path half-done. Stellar Affinity rewards people who understand why the ship needs affection before they max every slider on every girl.
Return here when a patch adds docks or banners — child guides will update first, and this index stays the routing table.
Frequently Asked Questions
Quick answers to the most common questions.
Which guide should I open first after install?
Bind via [account & bind](/guides/account-erolabs/), read [how to play](/guides/how-to-play/), then keep [beginner week](/guides/beginner-week/) open as your day-one through day-seven dashboard.
What replaces beginner week after carnival ends?
Graduate to [daily routine](/guides/daily-routine/) for the steady loop, and keep [current events](/events/current/) open for residual shops and login leftovers.
Are these guides spoiler-heavy?
Systems pages stay light on plot. The [planet walkthrough](/guides/planet-walkthrough/) focuses on dock checklists and wall fixes without dumping every scene.
Where do spending and summons get covered?
Use [gacha & summon](/guides/gacha-summon/), [reroll](/guides/reroll/), [tier list](/characters/tier-list/), [currencies](/items/currencies/), and the [F2P plan](/builds/f2p-plan/) together.
Where are interactive helpers?
Checklists and trackers live under [tools](/tools/), especially the [bond checklist](/tools/bond-checklist/) and [codes tracker](/tools/codes-tracker/).