Stellar Affinity Team Builds
Role wiring, artifact slots, and bond focus per squad type.
Team builds go deeper than a pretty party screenshot. For each template below, raise the marked carry first, equip artifacts second, and bond third. Stellar Affinity’s 29 July 2026 EROLABS launch flooded accounts with materials; the captains who won early docks were the ones who refused to “share fairly.”
Start from recipes on best teams, then apply this wiring.
Story clear build
- Carry: highest single-target DPS you own (tier list)
- Flex: wave clear from roster archetypes
- Anchor: sustain support
- Artifacts: burst / sustain hybrid on carry (divine artifacts)
- Bonds: carry > anchor (Hime Bonds, then Cumpanions)
- Mode: manual bullet-hell on walls; idle on already-cleared routes (combat & idle)
Feed story free-core → 6★ mats into this carry only (gacha & summon).
Farm build
- Double AoE
- Battery / cooldown support
- Light sustain
- Artifacts: AoE or stamina-efficient effects
- Goal: convert energy items from codes, carnival, and currencies into upgrade fuel quickly
Check-fight build
- Burst carry
- Debuff / amplify
- Full healer
- Best modules only
- Use when planet walkthrough bosses stall you
Budget substitutions after average pulls
No S-tier? Slot your best A-tier and over-invest bonds + artifacts. Claim launch rewards mail first (~5000 碎星; CBT 200% 星鑽 if you qualify on the same account). Those are mailbox gifts, not Redeem strings — active codes stays separate. A beloved A-tier with complete affection often beats a neglected limited.
Resource injection order into builds
- Bind account and finish system unlocks (how to play, download & PC).
- Lock newbie recruit target; bank login pulls (~200 window) per beginner week.
- Spend fragments / books on carry skills and levels (progression).
- Slot artifacts before cosmetics.
- Only then chase banner supports from current events.
Related
Rebuild only when content demands it. Constant reshuffling wastes materials and carnival progress.
Micro-order inside a single upgrade session
- Claim mail / login (launch rewards).
- Confirm the squad seats have not changed.
- Spend books on carry skills only.
- Craft or enhance one artifact slot on the carry.
- Gift the carry (and maybe the anchor) — tick bond checklist.
- Run one manual check and one idle block (combat & idle).
- Stop. Do not “just quickly” dip into a second girl’s full kit.
This micro-order turns noisy inventories into visible power. It also prevents the classic screenshot lie: a full team of shiny borders with empty modules and neglected affection.
When to break the carry-first rule
Break it if a support unlocks a mechanic required by the next dock (hard taunt break, mandatory cleanse, etc.). Even then, buy only the minimum level, then return to the carry. Document the exception in your notes so it does not become a lifestyle.
Artifact slot stories (practical)
Fill slots in this emotional order even if the UI numbers tempt otherwise: the effect that keeps the carry alive on your current boss → the effect that shortens clear time on your farm route → luxury crit or cosmetic-adjacent stats. Document which slot is “survival” versus “greed.” When event shops sell random modules, match them to the empty survival slot first.
Re-test after each slot change with the same Template C boss attempt so you are not fooled by one lucky idle clear. Notes in patch notes that adjust modules should trigger a full slot audit, not a blind enhance spam.
Bond lane wiring
Assign each squad seat a bond priority letter (A/B/C). Only A and B appear on the daily bond checklist. C seats get weekend leftovers. This wiring keeps Hime Bonds and Cumpanions from becoming a second full-time job while still feeding energy into the artifacts you just upgraded.
Frequently Asked Questions
Quick answers to the most common questions.
How many artifacts per character?
Follow in-game slots; always finish the carry first via [divine artifacts](/items/divine-artifacts/).
Can one team do everything?
Early yes; later split farm vs boss using the templates above.
Do bonds change builds?
They change energy uptime — effectively yes. See [Hime Bonds](/guides/hime-bonds/).
Where to track upgrades?
Use [progression](/builds/progression/) and the [bond checklist](/tools/bond-checklist/).
Idle or manual for story builds?
Idle comfort nodes; manual checks — details in [combat & idle](/guides/combat-idle/).