Stellar Affinity Builds
Turn roster knowledge into upgrade plans that clear planets.
Builds convert character knowledge into an account plan. After Stellar Affinity’s 29 July 2026 EROLABS launch, captains drown in fragments, tickets, carnival mats, and bond gifts at once. This hub links team builds with progression priority and the F2P plan so you stop spreading materials thin across a binder that never finishes a dock.
Child pages on this hub
| Page | Use it when… |
|---|---|
| Progression priority | You need the upgrade ladder order for mats and books |
| Team builds | You are wiring seats, artifacts, and bond focus for a dock |
| F2P Plan | Gem floor, ticket banking, and post–launch-week spend discipline |
Use builds with other hubs
- Pick targets from the tier list and recipes from best teams.
- Learn roles on the roster page.
- Equip modules using divine artifacts.
- Keep energy flowing via Hime Bonds and Cumpanions.
- Pace clears with combat & idle and the steady calendar in daily routine.
Launch resources belong in a build plan
Map free economy before you tap upgrade:
- ~5000 star fragments (碎星) server gift and other mail — launch rewards (not the code box; active codes is separate).
- CBT 200% star-diamond (星鑽) returns on qualifying same accounts — still spend like premium currency (currencies).
- Login pulls (~200) and carnival tickets — bank until gacha & summon has a target.
- Story free-core → 6★ mats — feed the carry in your main team builds lane.
- Early August residual shops — spend only on written sinks from the F2P plan, not every shiny SKU.
Who this is for
Captains who already finished how to play and want efficient power. Spenders and F2P both benefit — the difference is speed, not checklist order. Week-one habits from beginner week prevent the classic failure mode: three half-built girls and no dock progress. Once carnival thins, keep the same vertical rule and let daily routine own the clock.
Related
- F2P Plan
- Best teams
- Artifacts & energy
- Events / current events
- Codes for resource injections
- Patch notes when costs or skills shift
Build pages are living documents. Revisit after real combat patches, not after every shop SKU.
Session contract
Before you upgrade anything, write one sentence: “This session exists to make Template A clear Dock X” (or similar). If an upgrade does not serve that sentence, it waits. The builds hub exists to enforce that contract across team builds, progression, and F2P plan, especially while launch mail and carnival boards scream for attention.
Use tools to keep the non-upgrade chores (codes, bonds) from stealing the whole evening. Power still comes from vertical investment on a shortlist tied to characters.
Hub navigation for busy nights
Short on time? Open progression only and execute the next ladder step. Have forty minutes? Wire one seat in team builds and run a combat block. Have a banner deadline or a thinning gem wallet? Cross-check gacha & summon and the F2P plan before any upgrade binge so you do not spend books on a girl you are about to replace.
Frequently Asked Questions
Quick answers to the most common questions.
Team builds vs best teams?
[Best teams](/characters/best-teams/) are recipes; [team builds](/builds/team-builds/) explain gear, bonds, and roles deeper.
Do builds require spending?
No. Priority order matters more than cash — launch mail already funds a core if spent well. F2P captains should follow the [F2P plan](/builds/f2p-plan/).
Where do I start?
[Progression priority](/builds/progression/), then wire a squad in [team builds](/builds/team-builds/). Keep gem rules on the [F2P plan](/builds/f2p-plan/).
How often to respec?
After major banners or when a planet hard-gates you — check [patch notes](/events/patch-notes/).
Where do codes fit into builds?
Inject redeem rewards at carry steps; track attempts with the [codes tracker](/tools/codes-tracker/).